About Cutthroat Inc.

Cutthroat Inc. was built in Kolding, Denmark - not by a game studio, but by a butcher.

After 25 years in the meat industry - on the factory floor, in quality management, running production teams - the founder knew exactly how a real business breathes: materials come in, machines wear down, staff morale carries or kills a shift, and margins live or die on buying at the right price. Most business games get this wrong. They give you buttons. This one gives you consequences.

The second ingredient is AI. Cutthroat Inc. is built with and powered by AI from top to bottom: the game itself was coded in partnership with an AI, every company in it is designed by AI from a player's idea, and your board advisor is an AI that reads your actual books before it opens its mouth. This is what games can be now - and we intend to find out how far it goes.

The third ingredient is you. In World mode, every player shares one clock and one commodity market. Your decisions change other players' prices. Their ambition threatens your throne. It's nothing personal - it's just business.

What we believe

Real economics beat flashy graphics. Every number in the simulation is earned: production is limited by machines, staff, materials, warehouse space and cash - never by arbitrary timers.

Never pay to win. Premium currency buys AI experiences and conveniences, never power. If you top the leaderboard, you earned it.

Respect the player. No ads, no dark patterns, no selling your data. See our privacy policy.

Contact

Questions, feedback, or war stories from your empire: support@cutthroatinc.com

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